verlet-sim/src/main.rs
2025-08-01 19:47:42 +02:00

195 lines
5.7 KiB
Rust

use sfml::SfResult;
use sfml::graphics::*;
use sfml::system::{Clock, Vector2f};
use sfml::window::*;
use std::cell::RefCell;
use std::rc::Rc;
mod math;
mod particle;
use particle::Particle;
mod link;
use link::Link;
const WIN_WIDTH: u32 = 800;
const WIN_HEIGHT: u32 = 600;
const GRAVITY: Vector2f = Vector2f::new(0., 1500.);
const SUBSTEP_COUNT: u32 = 16;
fn populate_particles(particles: &mut Vec<Rc<RefCell<Particle>>>, num: u32, cols: u32) {
for i in 0..num {
const OFFSET: u32 = 20;
let x_pos = (WIN_WIDTH/2 - cols/2*OFFSET + OFFSET * (i % cols)) as f32;
let y_pos = (WIN_HEIGHT/2 - (num/cols)/2*OFFSET + OFFSET * (i / cols)) as f32;
let immovable = i < cols;
let particle = Particle::new((x_pos, y_pos), immovable);
particles.push(Rc::new(RefCell::new(particle)));
}
}
fn populate_circles(circles: &mut Vec<CircleShape>, num: u32, rad: f32, pts: usize) {
for _ in 0..num {
let mut circle = CircleShape::new(rad, pts);
circle.set_origin((rad, rad));
circles.push(circle);
}
}
fn populate_links(
links: &mut Vec<Link>,
particles: &[Rc<RefCell<Particle>>],
width: usize,
height: usize,
) {
for y in 0..height {
for x in 0..width {
let i = y * width + x;
if x < width - 1 {
let right = i + 1;
let dist = math::vec_len(particles[i].borrow().pos - particles[right].borrow().pos);
let link = Link::new(Rc::clone(&particles[i]), Rc::clone(&particles[right]), dist);
links.push(link);
}
if y < height - 1 {
let below = i + width;
let dist = math::vec_len(particles[i].borrow().pos - particles[below].borrow().pos);
let link = Link::new(Rc::clone(&particles[i]), Rc::clone(&particles[below]), dist);
links.push(link);
}
}
}
}
/*fn populate_lines(lines: &mut Vec<RectangleShape>, circles: &Vec<CircleShape>, num: u32) {
for i in 0..num {
let rect = RectangleShape::with_size(Vector2f::new(100., 100.));
}
}*/
fn apply_forces(particles: &Vec<Rc<RefCell<Particle>>>) {
for particle in particles {
let velocity = particle.borrow().vel;
let mut borrowed = particle.borrow_mut();
borrowed.apply_force(GRAVITY);
borrowed.apply_force(-(velocity * 0.5));
}
}
fn update_particles(particles: &Vec<Rc<RefCell<Particle>>>, dt: f32) {
for particle in particles {
particle.borrow_mut().update(dt);
}
}
fn solve_links(links: &mut Vec<Link>) {
for link in links {
link.solve();
}
}
fn update_particle_derivatives(particles: &Vec<Rc<RefCell<Particle>>>, dt: f32) {
for particle in particles {
particle.borrow_mut().update_derivatives(dt);
}
}
fn update_positions(circles: &mut Vec<CircleShape>, particles: &[Rc<RefCell<Particle>>]) {
for (index, circle) in circles.iter_mut().enumerate() {
circle.set_position(particles[index].borrow().pos);
}
}
fn draw_all(
window: &mut RenderWindow,
circles: &Vec<CircleShape>, /* lines: &Vec<RectangleShape> */
) {
for circle in circles {
window.draw(circle);
}
// for line in lines {
// window.draw(line);
// }
}
fn main() -> SfResult<()> {
let mut window = RenderWindow::new((WIN_WIDTH, WIN_HEIGHT), "Verlet", Style::CLOSE, &Default::default())?;
window.set_framerate_limit(60);
let mut clock = Clock::start()?;
let mouse_pos_prev = window.mouse_position();
let mut mouse_coords_prev = window.map_pixel_to_coords_current_view(mouse_pos_prev);
let particle_count: u32 = 600;
let column_count: u32 = 30;
let row_count: u32 = particle_count / column_count;
let mut particles: Vec<Rc<RefCell<Particle>>> = vec![];
populate_particles(&mut particles, particle_count, column_count);
let mut links: Vec<Link> = vec![];
populate_links(
&mut links,
&particles,
column_count as usize,
row_count as usize,
);
// let mut link3 = Link::new(Rc::clone(&(particles[0])), Rc::clone(&(particles[2])), 200.);
let radius: f32 = 8.;
let point_count: usize = 100;
let mut circles: Vec<CircleShape> = vec![];
populate_circles(&mut circles, particle_count, radius, point_count);
// let mut lines: Vec<RectangleShape> = vec![];
// populate_lines(&mut lines, &circles, particle_count);
while window.is_open() {
while let Some(event) = window.poll_event() {
match event {
Event::Closed => window.close(),
_ => {}
}
}
let mouse_pos = window.mouse_position();
let mouse_coords = window.map_pixel_to_coords_current_view(mouse_pos);
let mouse_vel = mouse_coords - mouse_coords_prev;
mouse_coords_prev = mouse_coords;
if mouse::Button::is_pressed(mouse::Button::Left) {
for particle in &particles {
let p_pos = particle.borrow().pos;
let dist_vec = mouse_coords - p_pos;
let dist = math::vec_len(dist_vec);
if dist < 20. {
particle.borrow_mut().apply_force(mouse_vel * 8000.);
}
}
}
let dt = clock.restart().as_seconds();
let substep_dt = dt/SUBSTEP_COUNT as f32;
for _ in 0..SUBSTEP_COUNT {
apply_forces(&particles);
update_particles(&particles, substep_dt);
solve_links(&mut links);
update_particle_derivatives(&particles, substep_dt);
update_positions(&mut circles, &particles);
}
window.clear(Color::BLACK);
draw_all(&mut window, &circles /* &lines */);
window.display();
}
Ok(())
}