add difficulty
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2 changed files with 42 additions and 0 deletions
19
src/command/difficulty.rs
Normal file
19
src/command/difficulty.rs
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@ -0,0 +1,19 @@
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#[derive(Default)]
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pub struct DifficultyCommand {
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difficulty: Option<super::Difficulty>
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}
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impl DifficultyCommand {
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pub fn difficulty(mut self, difficulty: super::Difficulty) -> Self {
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self.difficulty = Some(difficulty);
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self
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}
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pub fn build(self) -> super::Command {
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let mut s = format!("difficulty");
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if let Some(difficulty) = self.difficulty {
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s.push_str(&format!(" {difficulty}"))
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};
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super::Command(s)
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}
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}
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@ -44,6 +44,24 @@ impl Display for Gamemode {
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}
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}
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pub enum Difficulty {
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Peaceful,
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Easy,
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Normal,
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Hard
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}
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impl Display for Difficulty {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self {
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Self::Peaceful => write!(f, "peaceful"),
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Self::Easy => write!(f, "easy"),
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Self::Normal => write!(f, "normal"),
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Self::Hard => write!(f, "hard")
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}
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}
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}
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mod say;
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mod list;
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mod kill;
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@ -52,6 +70,7 @@ mod banlist;
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mod defaultgamemode;
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mod op;
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mod deop;
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mod difficulty;
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impl Command {
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pub fn raw(cmd: &str) -> Self {
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@ -93,4 +112,8 @@ impl Command {
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pub fn deop() -> deop::DeopCommand {
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deop::DeopCommand::default()
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}
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pub fn difficulty() -> difficulty::DifficultyCommand {
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difficulty::DifficultyCommand::default()
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}
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}
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