use new() with primary argument instead of default()
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parent
25052c00e0
commit
3a099b72f6
11 changed files with 53 additions and 64 deletions
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@ -1,16 +1,14 @@
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use super::{Command, Selector};
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use super::{Command, Selector};
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#[derive(Default)]
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pub struct BanCommand {
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pub struct BanCommand {
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target: Option<Selector>,
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target: Selector,
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reason: Option<String>,
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reason: Option<String>,
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ip: Option<bool>,
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ip: Option<bool>,
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}
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}
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impl BanCommand {
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impl BanCommand {
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pub fn target(mut self, target: Selector) -> Self {
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pub fn new(target: Selector) -> Self {
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self.target = Some(target);
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Self { target, reason: None, ip: None }
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self
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}
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}
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pub fn reason(mut self, reason: impl Into<String>) -> Self {
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pub fn reason(mut self, reason: impl Into<String>) -> Self {
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@ -24,9 +22,7 @@ impl BanCommand {
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}
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}
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pub fn build(self) -> Command {
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pub fn build(self) -> Command {
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let target = self
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let target = self.target;
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.target
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.unwrap_or(Selector::Player("nonexistent".to_string()));
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let ip = self.ip.unwrap_or(false);
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let ip = self.ip.unwrap_or(false);
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let mut s = if ip {
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let mut s = if ip {
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format!("ban-ip {target}")
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format!("ban-ip {target}")
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@ -1,7 +1,6 @@
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use super::Command;
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use super::Command;
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use std::marker::PhantomData;
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use std::marker::PhantomData;
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#[derive(Default)]
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pub struct BanlistCommand<State> {
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pub struct BanlistCommand<State> {
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state: PhantomData<State>,
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state: PhantomData<State>,
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}
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}
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@ -1,18 +1,16 @@
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use super::{Command, Gamemode};
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use super::{Command, Gamemode};
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#[derive(Default)]
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pub struct DefaultGamemodeCommand {
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pub struct DefaultGamemodeCommand {
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gamemode: Option<Gamemode>,
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gamemode: Gamemode,
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}
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}
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impl DefaultGamemodeCommand {
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impl DefaultGamemodeCommand {
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pub fn gamemode(mut self, gamemode: Gamemode) -> Self {
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pub fn new(gamemode: Gamemode) -> Self {
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self.gamemode = Some(gamemode);
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Self { gamemode }
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self
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}
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}
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pub fn build(self) -> Command {
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pub fn build(self) -> Command {
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let gamemode = self.gamemode.unwrap_or(Gamemode::Survival);
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let gamemode = self.gamemode;
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let s = format!("defaultgamemode {gamemode}");
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let s = format!("defaultgamemode {gamemode}");
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Command(s)
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Command(s)
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}
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}
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@ -1,18 +1,16 @@
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use super::{Command, Selector};
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use super::{Command, Selector};
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#[derive(Default)]
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pub struct DeopCommand {
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pub struct DeopCommand {
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target: Option<Selector>,
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target: Selector,
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}
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}
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impl DeopCommand {
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impl DeopCommand {
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pub fn target(mut self, target: Selector) -> Self {
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pub fn new(target: Selector) -> Self {
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self.target = Some(target);
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Self { target }
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self
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}
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}
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pub fn build(self) -> Command {
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pub fn build(self) -> Command {
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let target = self.target.unwrap_or(Selector::Executor);
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let target = self.target;
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let s = format!("deop {target}");
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let s = format!("deop {target}");
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Command(s)
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Command(s)
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}
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}
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@ -1,18 +1,21 @@
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use super::{Command, Difficulty};
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use super::{Command, Difficulty};
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#[derive(Default)]
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pub struct DifficultyCommand {
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pub struct DifficultyCommand {
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difficulty: Option<Difficulty>
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difficulty: Option<Difficulty>
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}
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}
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impl DifficultyCommand {
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impl DifficultyCommand {
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pub fn new() -> Self {
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Self { difficulty: None }
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}
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pub fn difficulty(mut self, difficulty: Difficulty) -> Self {
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pub fn difficulty(mut self, difficulty: Difficulty) -> Self {
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self.difficulty = Some(difficulty);
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self.difficulty = Some(difficulty);
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self
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self
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}
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}
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pub fn build(self) -> Command {
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pub fn build(self) -> Command {
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let mut s = format!("difficulty");
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let mut s = "difficulty".to_string();
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if let Some(difficulty) = self.difficulty {
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if let Some(difficulty) = self.difficulty {
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s.push_str(&format!(" {difficulty}"))
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s.push_str(&format!(" {difficulty}"))
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};
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};
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@ -1,15 +1,13 @@
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use super::{Command, Gamemode, Selector};
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use super::{Command, Gamemode, Selector};
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#[derive(Default)]
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pub struct GamemodeCommand {
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pub struct GamemodeCommand {
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gamemode: Option<Gamemode>,
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gamemode: Gamemode,
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target: Option<Selector>
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target: Option<Selector>
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}
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}
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impl GamemodeCommand {
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impl GamemodeCommand {
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pub fn gamemode(mut self, gamemode: Gamemode) -> Self {
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pub fn new(gamemode: Gamemode) -> Self {
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self.gamemode = Some(gamemode);
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Self { gamemode, target: None }
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self
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}
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}
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pub fn target(mut self, target: Selector) -> Self {
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pub fn target(mut self, target: Selector) -> Self {
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@ -18,7 +16,7 @@ impl GamemodeCommand {
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}
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}
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pub fn build(self) -> Command {
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pub fn build(self) -> Command {
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let gamemode = self.gamemode.unwrap_or(Gamemode::Survival);
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let gamemode = self.gamemode;
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let mut s = format!("defaultgamemode {gamemode}");
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let mut s = format!("defaultgamemode {gamemode}");
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if let Some(target) = self.target {
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if let Some(target) = self.target {
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s.push_str(&format!(" {target}"))
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s.push_str(&format!(" {target}"))
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@ -1,18 +1,16 @@
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use super::{Command, Selector};
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use super::{Command, Selector};
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#[derive(Default)]
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pub struct KillCommand {
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pub struct KillCommand {
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target: Option<Selector>,
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target: Selector,
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}
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}
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impl KillCommand {
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impl KillCommand {
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pub fn target(mut self, target: Selector) -> Self {
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pub fn new(target: Selector) -> Self {
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self.target = Some(target);
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Self { target }
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self
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}
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}
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pub fn build(self) -> Command {
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pub fn build(self) -> Command {
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let target = self.target.unwrap_or(Selector::Executor);
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let target = self.target;
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let s = format!("kill {target}");
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let s = format!("kill {target}");
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Command(s)
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Command(s)
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}
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}
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@ -1,11 +1,14 @@
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use super::Command;
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use super::Command;
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#[derive(Default)]
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pub struct ListCommand {
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pub struct ListCommand {
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uuids: Option<bool>,
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uuids: Option<bool>,
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}
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}
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impl ListCommand {
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impl ListCommand {
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pub fn new() -> Self {
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Self { uuids: None }
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}
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pub fn uuids(mut self) -> Self {
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pub fn uuids(mut self) -> Self {
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self.uuids = Some(true);
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self.uuids = Some(true);
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self
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self
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@ -82,43 +82,43 @@ impl Command {
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&self.0
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&self.0
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}
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}
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pub fn say() -> say::SayCommand {
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pub fn say(message: impl Into<String>) -> say::SayCommand {
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say::SayCommand::default()
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say::SayCommand::new(message.into())
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}
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}
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pub fn list() -> list::ListCommand {
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pub fn list() -> list::ListCommand {
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list::ListCommand::default()
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list::ListCommand::new()
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}
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}
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pub fn kill() -> kill::KillCommand {
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pub fn kill(target: Selector) -> kill::KillCommand {
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kill::KillCommand::default()
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kill::KillCommand::new(target)
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}
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}
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pub fn ban() -> ban::BanCommand {
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pub fn ban(target: Selector) -> ban::BanCommand {
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ban::BanCommand::default()
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ban::BanCommand::new(target)
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}
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}
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pub fn banlist() -> banlist::BanlistCommand<banlist::NoFilter> {
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pub fn banlist() -> banlist::BanlistCommand<banlist::NoFilter> {
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banlist::BanlistCommand::new()
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banlist::BanlistCommand::new()
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}
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}
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pub fn defaultgamemode() -> defaultgamemode::DefaultGamemodeCommand {
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pub fn defaultgamemode(gamemode: Gamemode) -> defaultgamemode::DefaultGamemodeCommand {
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defaultgamemode::DefaultGamemodeCommand::default()
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defaultgamemode::DefaultGamemodeCommand::new(gamemode)
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}
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}
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pub fn op() -> op::OpCommand {
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pub fn op(target: Selector) -> op::OpCommand {
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op::OpCommand::default()
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op::OpCommand::new(target)
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}
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}
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pub fn deop() -> deop::DeopCommand {
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pub fn deop(target: Selector) -> deop::DeopCommand {
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deop::DeopCommand::default()
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deop::DeopCommand::new(target)
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}
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}
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pub fn difficulty() -> difficulty::DifficultyCommand {
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pub fn difficulty() -> difficulty::DifficultyCommand {
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difficulty::DifficultyCommand::default()
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difficulty::DifficultyCommand::new()
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}
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}
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pub fn gamemode() -> gamemode::GamemodeCommand {
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pub fn gamemode(gamemode: Gamemode) -> gamemode::GamemodeCommand {
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gamemode::GamemodeCommand::default()
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gamemode::GamemodeCommand::new(gamemode)
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}
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}
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}
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}
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@ -1,18 +1,16 @@
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use super::{Command, Selector};
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use super::{Command, Selector};
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#[derive(Default)]
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pub struct OpCommand {
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pub struct OpCommand {
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target: Option<Selector>,
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target: Selector,
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}
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}
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impl OpCommand {
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impl OpCommand {
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pub fn target(mut self, target: Selector) -> Self {
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pub fn new(target: Selector) -> Self {
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self.target = Some(target);
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Self { target }
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self
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}
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}
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pub fn build(self) -> Command {
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pub fn build(self) -> Command {
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let target = self.target.unwrap_or(Selector::Executor);
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let target = self.target;
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let s = format!("op {target}");
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let s = format!("op {target}");
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Command(s)
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Command(s)
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}
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}
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@ -1,18 +1,16 @@
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use super::Command;
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use super::Command;
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#[derive(Default)]
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pub struct SayCommand {
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pub struct SayCommand {
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message: Option<String>,
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message: String,
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}
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}
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impl SayCommand {
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impl SayCommand {
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pub fn message(mut self, msg: impl Into<String>) -> Self {
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pub fn new(message: String) -> Self {
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self.message = Some(msg.into());
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Self { message }
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self
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}
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}
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pub fn build(self) -> Command {
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pub fn build(self) -> Command {
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let message = self.message.unwrap_or("Hello, world!".to_string());
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let message = self.message;
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let s = format!("say {message}");
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let s = format!("say {message}");
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Command(s)
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Command(s)
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}
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}
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